Update 0.2.5
This update introduces a whole new mechanic that seeks to patch a little bit of a whole in the game so far, potions. I like when auto-battlers, or automatic games in general, have a way of directly interfering in whats happening. Since the point of the game is to be automatic, that's going to be less frequent or impactful than the auto stuff, but I think allowing for a method of direct control or interference can help assuage the possible frustration with not being able to directly control things and also demand that the player remains attentful to the beat by beat of the auto stuff even though is mostly playing itself, because the player wants to catch the right opportunities to use their rare moments of direct interference. Potions offer that, hoepfully, during the factory phase and I'm still thinking about how to do that for the battle phase.
You can read the full breakdown of the changes on the main version patch note.
Files
Slime Breeder (web demo)
breed slimes to compete in an underground fighting ring
Status | In development |
Author | .natisofti |
Genre | Strategy |
Tags | auto-battler, autobattler, Godot, Management, monster-collection, Roguelite, Tycoon, worker-placement |
More posts
- Update 0.3.6.193 days ago
- Update 0.3.1Jul 02, 2024
- Update 0.1.6May 30, 2024
- Update 0.1.5May 23, 2024
- IntroductionMay 18, 2024
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