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Devlog
Slime Breeder (vert. slice)
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Devlog
Update 0.3.6.1
August 07, 2024
by
.natisofti
#patch-note
This update doesn't do a whole lot and mostly focuses on doing minor design tweeks and improving the legibility of the game's mechanics and UI. From here until the end of the month I will be focusing...
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Update 0.3.1
July 02, 2024
by
.natisofti
#patch-note
This update focuses on improving the game's onboarding and intelligibility. It adds a secondary type of tutorial in the form of tips that show up on the screen without blocking gameplay and only go aw...
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Update 0.2.5
June 22, 2024
by
.natisofti
#patch-note
This update introduces a whole new mechanic that seeks to patch a little bit of a whole in the game so far, potions. I like when auto-battlers, or automatic games in general, have a way of directly in...
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Update 0.1.6
May 30, 2024
by
.natisofti
#patch-note
As I mentioned on the previous patch note, this update is smaller and is mostly just adressing some larger balancing issues with npc difficulty progression and also fixing some bugs. I'm gonna start p...
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Update 0.1.5
May 23, 2024
by
.natisofti
#patch-note
This update was shorter than usual because I'm wrapping some things up to organize playtests on the weakend with the current state of the game. There's not a whole lot that is big then, but I finally...
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Update 0.1.0
May 18, 2024
by
.natisofti
#patch-note
Beginning with this update I fill I have been able to focus more on fixing bugs, improving the flow of battle and creating skills and less on bigger more complex game systems and large (for my scope)...
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Update - Vertical Slice Complete
May 02, 2024
by
.natisofti
#patch-note, #announcement
I feel the game has reached some soft milestone so I'm making some changes to the store presentation to express this. Although there's a lot of graphical assets left to make and implement and a lot of...
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New logo preview!
April 17, 2024
by
.natisofti
#art
I'm working on a big update for the game right now that will technically finish off the vertical slice version of the game and among other things implement the beginning of the new UI sprites and the...
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Update 0.0.0.8
March 29, 2024
by
.natisofti
#patch-note
This update meaningfully introduces save states to the desktop version, beginning a divergence between the web and desktop versions and nearing what I would consider a vertical slice of the game. Afte...
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Update 0.0.0.7
March 14, 2024
by
.natisofti
#patch-note
As I start to finish the baseline features and systems of the vertical slice I'm preparing to expand a bit more of the game's skill contents, giving more variety to the combat system, but to make sure...
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Update 0.0.0.6
February 14, 2024
by
.natisofti
#patch-note
This update focuses less on the game's content and more on moving towards a complete vertical slice by adding language options and UI sfx (with volume control), accessed on the new settings menu. The...
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The first pixel art assets
February 05, 2024
by
.natisofti
#art
I'm starting to comission the first pixel art assets of the game with the artist Gustavo Melo @g_umelo , so starting now the game will slowsly start to acquire its own visual identity, although it wil...
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Update 0.0.0.5
January 30, 2024
by
.natisofti
#patch-note
This update aims to finally improve the games problems with tutorialization by adding basic tutorial pop ups explaning the main mechanics and some helpful tooltips. I hope to improve the didadic quali...
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Update 0.0.0.4
January 23, 2024
by
.natisofti
#patch-note
This update introduces betting, a mechanic that aims to give the player more investiment while watching the auto-battler fights by giving you a reason to root for one slime over the other even if you...
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Update 0.0.0.3
January 17, 2024
by
.natisofti
#patch-note
This update aims to make the game flow more complete by finally adding a win state and a fail state, making the experience more directed and hopefully less confusing. To focus on this I haven't been a...
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